Panic Check Chart
Lets begin by taking a look at the relevant rules for Panic Tests:
If the Defender suffered any casualties from the attack, they must now make a Panic Test. WIP Rulebook Page 14. When a unit makes a Panic Test, it rolls 2 dice and compares the results to its Morale Stat…if it fails to meet its Morale Stat, however the unit immediately suffers 1 automatic casualty for each point it failed its test by. WIP Rulebook Page 10.
Here is a unit by unit chart that will shed some light on the basic math for an unmodified Panic Test.
The first column lists the defending units Morale stat. The second column provides a handy list of the units that have that current Morale stat for ease of reference. The third column shows the percentage chance that the defender will fail his or her Panic Check, thereby suffering automatic casualties. The remainder of the chart shows the relative percentages of chances to lose multiple models from a unit due to degrees of failure.
When making simple choices about attacking a unit that has no conditions, the above chart should be helpful.
For the next math segment, we will review the above in the context of the Panicked condition and under what circumstances should a player require the opposition to re-roll.