Jojen Reed (4 / 5): Jojen Reed is an interesting case. At the time of writing, he is soon to be released, but we’ve seen his card.
Random Dice Tables: They’re the bane of competitive players. Unreliable, yet contained within them the sweet spoils of slightly unbalanced abilities. Jojen in particular has an interesting set of outcomes. Horrific Visions is universally bad, but on the Bastard’s Girls, it’s not so terrible. A Vulnerable token on a 6+ Defense Save unit is laughable, as you’re almost as likely to not have a legal usage of it as using it. The Panicked token is a little more upsetting, but not scarily so. Guiding Hand is a great ability for us, as even if we’re charging, we benefited from the re-roll on the Ranged Attack. The Path is Clear is situationally great, yet unreliable. Best case scenario is using the free Maneuver to setup a surprise double-tap, but if you get this result while engaged, it’s effectively useless. Perfect Clarity is just great. I hope you have cursed dice that only roll 6s when you need them to.
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