Justin Shearer’s “Army of Faith”
Faction: House Lannister
Commander: The High Sparrow – Father of the Faithful
Points: 40 (4 Neutral)
Combat Units:
- Gregor Clegane – The Mountain That Rides (4)
Gregor has a number of important roles to play here. First, he’s mobile so he can get onto objectives and hunt down cheap chaff like Stark dogs. Second, he’s sufficiently cheap and durable that I don’t mind if he must sit on a back-field objective or pin an enemy combat unit in place. Third, he can ignore armor – this makes him quite good at contributing to killing units like the Flayed Men.
- Lannister Crossbowmen (6)
- Lannister Crossbowmen (6)
These guys are probably my favorite Lannister unit at the moment, but they shine in this list. They deal good damage at range, but, importantly, in this list, they can reliably shoot into any combats the other three units might get into. Even better, when they fire into combats with the Warrior’s Sons, those lads will be accruing their faith tokens. Shift is also handy in objective-based scenarios, so they can keep shooting but get onto the markers in the backfield.
- The Warrior’s Sons (8) with Assault Veteran (1)
Amazingly flexible. With the Assault Veteran, they become quite dangerous, and the other units support them well. As mentioned, Crossbows can help them accrue Faith tokens, and with Faith tokens they have both good, reliable damage output and excellent defensive stats. They can also reliably trigger the High Sparrow’s cards.
- Knights of Casterly Rock (8)
Another favorite unit. These guys provide mobility, good damage and benefit from the High Sparrow. Importantly, +2 morale puts them on a 4, which is brilliant for both Crossbow-induced panic tests and Lannister Supremacy.
Non-Combat Units:
- The High Sparrow – Father of the Faithful (0)
- Pycelle – Grand Maester (3)
With durable units, Weakened is fantastic for layering defenses. Weakened can also help protect Crossbow units should they get exposed.
- Petyr Baelish – Littlefinger (4)
Petyr could swap for Tywin to improve the Winds of Winter scenario, but otherwise, I think he is an excellent choice if you have 3 NCUs. There are a lot of situations where having the extra NCU on your opponent results in you being ‘left with’ the least valuable part of the tactics board: with Petyr, you can convert that into something very useful. In general, Petyr will activate early and go and sit on whatever tile my opponent wants.
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