Sentient humanoids which once lived across the known world, the Giants beyond the Wall are all that remain of this towering race, a race thought to be extinct my most of the Seven Kingdoms. Joining forces with the Free Folk forces they now bring their formidable skill to the battlefields, ensuring that opponents that face them in the A Song of Ice and Fire the miniatures game feel the will not soon forget the experience.
With their Mighty Swing ability triggering with a 2+ on a single attack die, if the attack generates any hits, the attack deals D3+1 wounds, with an additional wound added for every wound currently on the giant unit. With a health value of 5, a severely wounded giant has the potential to inflict D3+5 wounds per swing! It’s important to note that this ability is triggered if any hits are generated, careful wording that crucially resolves prior to abilities that block hits, such as the Tully’s Sworn Shield’s ability, making this unit an ideal for smashing those hard to hit, armored and resilient units.
At 7 points, the Savage Giants are an expensive option for an otherwise low point value faction and they can serve as both a line-breaker unit, smashing into enemies dislodge them from objectives or as a castle unit. Able to whether a fair amount of damage before falling due to their resilience, suffering one wound for every two unblocked hits, the defensive and offensive capabilities of the unit make them a potential threat to most enemy units on the battlefield.