The base units found in the Night’s Watch Starter Set have good offensive and defensive capabilities paired with average movement and above-average moral. With capable core units, the Night’s Watch likes to capitalize on their versatility and various abilities to heal. Where the Nights watch lack as a faction is in their abilities to have big-play abilities and their units having a high point cost, and in order to achieve success you will need to learn to play around this challenge. Fortunately, the plus side of an elite army is that a high point cost army is friendly on the wallet since you do not need to purchase 47 units of free folk raiders.
We’ll explore the starter set commanders in a future article, first let’s break down the units that will be the backbone of your fighting force.
The Sworn Brothers are the cornerstone of most Nights Watch armies. With the Night’s Watch Starter Set you get two units of these vow-swearing men of the wall! Coming in at six points with an above average to hit of a 3 with critical blow and sundering all the while with an average defensive save and a slightly above average moral stat it’s hard to find a better bang-for-your-buck in all of Westeros!
Next we have the Brutes of the wall….
The Veterans of the Watch
At first glance these grizzled men in black look a little pricey at eight points, but when you take into account the free attack you can get from counterattack when played correctly, the above-average attack profile and moral stats, and the 3+ to save, they make a perfect place to house a commander that needs to survive a battlefield!
The Ranger Trackers definitely have the steepest learning curve of all the units in the Night’s Watch starter set. When used correctly these guys can cause real havoc for your opponent. On the contrary, when used incorrectly you get to watch your horses and archers rolled right off the battlefield! In addition to their cavalry free maneuver, the Ranger Trackers Boast a 6” movement, and an order that does not require the Ranger Trackers activation. Having short range on a unit that is very dependent on staying out of trouble can be worrisome at times, but handing out a free vulnerable token to a unit that is about to take some Sworn Brothers to the face, it would seem the reward outweighs the risk. One of the highest skill ceiling units in the Night’s Watch Starter Set, they are not uncommon to see in high level play. [Editor’s Note: You can find Gary Luther’s 3rd place Adepitcon 2019 list at the bottom of the article here.]
To conclude the available units in the starter set is the “Goodest of Boys,” Ghost.
Crowning Ghost the best of the direwolves in Westeros is no understatement. When used in tandem with Jon Snow’s ability “Bond,” Ghost can get in two unblockable hits and not only block your opponent’s ability to use tactics cards for Ghost’s attack, but also with the activation that will follow from Jon Snow’s unit. Jon Snow’s unit does not need to target Ghost’s target to benefit from this ability such as Summer needs to be able to attack Brans attacker. The con to Ghost is that he requires Jon Snow in the army and that becomes a little harder to justify once you graduate past the starter and into the Nights Watch Heroes box, but we will address that in later articles.
The Nights Watch Starter comes with two dedicated NCU’s and one that can only be used as long as he is not your commander.
This is the kind of thing that will keep me coming back. Thanks.
Glad you enjoyed!
Good stuff, I look forward to read the next articles on the Night Watch!