Sample Tournament Scenario
So, let’s take a few examples, just to see it in action. Kolin and Karl are in the first round of a tournament, playing the Fire and Blood Scenario. Kolin is using a Stark army, and Karl is running Neutrals. Since Kolin does not ever play Stark, and must have had a stroke when deciding on his tournament lists, Karl absolutely blows him out of the water.
Kolin: I feel like this scenario might not be too far from the truth…
The final score is 12 VP to 2 VP, Neutral Army win. At the end of this round, Karl earns 3 Tournament points, 4 Secondary points, and writes down the point value of Kolin’s units he destroyed, which would be 26. Kolin only earns 1 Tournament Point for the loss, 0 Secondary Points, and only destroyed 6 points of units. Here is what the tournament scoring would look like after the round:
Karl – 3 TP/4 SP/ 26 destroyed
Kolin – 1 TP/0 SP/ 6 destroyed
Now, let’s say the alliterative duo faces each other once again in the second round (Note: this should NEVER happen in a tournament, we are only using it for the sake of the example. In a real tournament, players should never meet more than once). In this round, Game of Thrones, Kolin tries out his second list, and even though he still loses, he puts up a much tougher fight for Karl and his Neutrals. The final victory point score is Karl, 8 Victory Points, to Kolin, 7 Victory Points. Karl still wins, and earns another 3 Tournament Points. However, since the score was so close together both players receive 2 secondary points. And finally, they would mark their units destroyed, which would be 18 points destroyed for Karl and 22 for Kolin. At the end of the round, the scoring would now look like this:
Karl – 6 TP/6 SP/ 44 Destroyed
Kolin – 2 TP/2 SP/ 28 Destroyed
Kolin: Make a special note, what score is never recorded or necessary? The actual Victory Points scored within the game itself. Those should only be used for determining the winner and calculating the special points. They hold no bearing on the final tournament standings.
Karl: Lastly, the Scoring Sheet has been updated to reflect these changes. I will strongly suggest to all Tournament Organizers to add the requirement for recording which list the opponent used when recording the opponents name. Such as.. In the column “Opponents Name”, write Kolin List 1. This creates an incredible post-event discussion that anyone anywhere can join in on.
Next up, we have the Game Modes document, which you can find here.
Note that contesting objectives was not fully covered in this article. Solo units count has having as many ranks as remaining wounds (a change since the beta version of the scenarios). This means a full health giant has 5 ranks!
Slight error with Objective control:
“In addition, if the controlling unit is engaged by an enemy, it only retains control if it has more ranks than the engaged unit.”
You only need the same amount of ranks to retain control, not more than the enemy. Here’s the exact wording from the Game Modes document:
“A unit Controls a token it has Claimed as long as it is not
engaged by an enemy Combat Unit with more remaining
Ranks than it. The moment this happens it immediately stops
Controlling that token.”
Great article though, and I agree with the general consensus that the changes are very much for the better.
Graham beat me to it. Giants get a huge boost here with the new contesting rules. A full health Giant will count as having 5 ranks, making them still the prime candidate for grabbing objectives for FF. The opponent will have to remove 3 whole wounds before having a chance to contest, and that is if Mighty Swing doesn’t knock them down a rank or two before.