Hear Me Roar
With the Lannister predilection towards panic, this card combined with an NCU like Cersei or units like the Mountain’s Men can ruin an opponent’s day. As a result, Hear Me Roar ends up being one of the better damage inflicting cards in the game. Take this scenario: before you is a unit of Night’s Watch Veterans (morale 5+) holding an objective in Dance with Dragons. You draw cards and see Hear Me Roar. A smile spreads on your face when you see the unit of Mountain’s Men in charging distance. With first activation this round, you place Cersei on the crown and target the Veterans. You flirt with the idea of playing Hear Me Roar, but you know it’s not yet time. At a -3, they pass the test. Next activation, you charge the Mountain’s Men into them. They manage 4 wounds on the charge. Now, it is time. With a triumphant flourish, you throw Hear Me Roar on the table before they make their panic test. That strong 5+ morale now must take the test with a -2 from Cersei, a -2 from Vicious, and an additional -2 from Hear me Roar. And a panic token (from Cersei holding the crown). When the dust clears, you take the objective token as a spoil of victory from the battered and terrorized Veterans. Remember, panic inflicts direct WOUNDS, so this card will often secure a death blow on a damaged unit – no matter how brave they are. Controlling the crown is a theme in the Lannister tactics deck, and many cards gain a bonus when you have it claimed.